Short description of the activity: Be the first to have all of your chips on the board.
Type of activity: Content Connection
Minimum Time Needed for Activity: 5 Min
Grade Level: 1st – 4th
Subject Area: Math, ELA
- 2 Dice
- 10 chips, Unifix Cubes, manipulatives of a single color/type per player
- Bump It Board (or make your own board with a Blank Board Template)
- Each player has 10 manipulatives of the same color or style.
Players decide which will go first.
- First Player rolls the dice and adds the numbers tossed. Player covers the number on the board with one of their chips.
- Next player rolls the dice and adds the numbers tossed.
- If the sum has not already been covered with a chip, the player covers the number on the board with one of their chips.
- If that player gets a sum that is already covered by an opponent’s chip, they “bump” that player’s chip from that spot and replace it with their own. The bumped chip is taken back by its player.
- If a player lands on a sum that is already covered by their own chip, they add a chip to that space. The space is now frozen and no player can add to it or bump someone from it.
- If that number is rolled again, no action is taken and the next player takes their turn.
- The first player to place all of their chips on the board wins the game!
- Use numeral dice instead of standard dot dice.
- Use a deck of cards with face cards removed. Increase the sums on the board accordingly.
- Use flashcards with numbers written out.
- Use three traditional dice with sums up to 18.
- Use dice with more than 6 sides, or higher numbers.
- To use times tables, just roll one die and multiply that number by the chosen factor. Increase the sums on the board accordingly.
- Practice adding a number to 10. Use a ten frame plus the number on the dice rolled.
- Modify the Blank Board Template to have words instead of numbers:
- from spelling lists (long vowel, short vowel, oddball),
- words with blends or diphthongs,
- ed words that have the ‘d’, ‘ed’, or ‘t’ sound,
- rhyming words.
- Use a spinner that you make yourself, or identify which category corresponds with which number on a die (example: 1 and 2 are long vowels, 2 and 3 are short vowels, 4 and 5 are oddball).
- Play the same as with numbers.
Math > Operations & Algebraic Thinking > Add and Subtract within 20
Math > Operations & Algebraic Thinking > Represent and solve problems involving addition and subtraction.
Math > Operations & Algebraic Thinking > Represent and solve problems involving multiplication and division.
ELA Standards > Reading: Foundational Skills > Phonological Awareness
ELA Standards > Reading: Foundational Skills > Phonics and Word Recognition
ELA Standards > Language> Vocabulary Acquisition and Use
PE Standard 1: The physically literate individual demonstrates competency in a variety of motor skills and movement patterns.
Nonlocomotor (Stability) E7 – E10, E12
PE Standard 4: The physically literate individual exhibits responsible personal and social behavior that respects self and others.